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Anno 1602 a.d. review
Anno 1602 a.d. review




anno 1602 a.d. review

This action usually costs you a few resource points which can be replenished by heading to a mine/gas leak/etc. In a traditional RTS, all you need to do to create a battle unit is to build a factory and then tell it to start churning out troops. Fans of action oriented titles like Command & Conquer or Starcraft won't find their RTS battle fix here but I found the shift in focus to not only be a little bit more realistic but also a great deal more challenging. Simply getting the resources together to build an army is a major task and keeping yourself profitable enough to maintain that army is nearly impossible. It's never long before someone steps on someone else's toes and once a battle starts, everyone on the map seems to get pulled in pretty quickly.ġ602 AD's combat is definitely more economically focused than just about any other real-time game out there. Most of my games tended to be pretty friendly for the first few hours and then, as resources became a little easier to come by, we all started to build armies. You've got to scramble to find and grab the good islands before your competitors do and then you've got to work really hard to populate them before all your money runs out. Here you and three opponents start with a limited amount of goods on a random map.

#Anno 1602 a.d. review free#

While I really enjoyed all of the different scenarios that were included in the box, What really kept bringing me back to my desk was the free play. The US release of this game contains all 6 scenarios (in addition to the tutorial and training game) that were included in the original European release, as well as 9 new scenarios. Another scenario, The Magnate, delivers a completely different game ¿ here your goal is to trade with natives to gain 50 gold. Your challenge is to develop the poorer areas to gain enough resources to crush your cocky opponent. Sadly, all the good islands have already been taken by a competitor. In the first scenario, 'New Horizons', you and your men have nearly run out of resources when you finally find land. The scenarios, which make the real meat of the game, are basically preset missions banded together by a storyline. From here you can either choose to play out one of the game's many scenarios or engage in a free form game. After entering your name, you are asked to pick one of four different colored banners to represent your country. Although it definitely has a historical feel to it, 1602 AD is designed to be as nationalistically neutral as possible (as the game was originally released in Germany, I'm pretty much okay with this).

anno 1602 a.d. review

Once you've completed this basic task, you'll gather building materials, start industries, make trade agreements with neighboring islands and start to grow your population. As the game starts, you'll need to quickly find a nearby island, survey it to make sure that it is capable of growing the resources that you need it to an.d then build a colony.

anno 1602 a.d. review

You start as an unnamed European nation in 1602 AD that is looking to expand their power into the New World. While it's certainly not the cutting edge of gaming technology, it is a first peek of what the category will look like in the years to come.ġ602 AD is, at its core, a pretty basic colony building and trading simulation. Many of the big advancements in strategy gaming that have made straight military conquest games so entertaining (real-time movement, 3D graphics, faster processor speeds) have never been applied to the trading titles I loved as a kid. Most of the new strategy/sim titles that have hit the shelf in the past couple of years are far more oriented towards world building and conquest through military action than there are towards discovery and conquest through economic action. Sadly, in the last few years, there haven't been all that many titles that fall into this quirky category. It doesn't matter where or when they send me, as long as I'm buying goods or building houses, they've got my attention.

anno 1602 a.d. review

Over the past two decades, I've spent hours buying low and selling high in historical sims like Imperialism, Colonization, Machiavelli and High Seas Trader, in the present with Capitalization, Railroad Tycoon and Transport Tycoon, and in the future with titles like Starflight, Psi 5 Trading Company, and, of course, M.U.L.E. I'm a sucker for colony building/trading games.






Anno 1602 a.d. review